
Field dispatch · Early Access watch
Something stopped.
Start with the symptom.
Find why a skill is unavailable, why work has stalled, and the one next action that should make the game respond.
01Inside the settlementworker · queue · farm02Before the expeditionskill · gear · supplies03Colony in declinefood · sleep · mood
10 blockers traced · 0 guessed final answers
Official game image · atmosphere only Steam source ↗
The obstacle atlas
Three places a run goes wrong.
Not a database. Not a wiki. Pick the state you are in and move one step forward.
IWork orderSettlementA worker, queue, room, farm, or unlock has stopped responding.
Work order
What stopped inside the walls?
01A craft stays queued while its assigned settler sleeps, and another available worker does not take over.Crafting queue is stuck behind a sleeping workerThe reserved job may still belong to the sleeper; reset the assignment before rebuilding.P002Settlers go to bed, but crafting and construction stop even when jobs remain available.Prioritize Sleep stopped all useful workTreat it as a mode switch, not a small priority boost: disable it before testing jobs.P003The farming branch remains unavailable and waiting in the settlement does not produce research progress.Research books are missing and farming stays lockedBooks are part of the expedition-to-research loop; do not assume settlement time alone unlocks farming.P104A planted farm appears frozen while the party is away or after the settlement work roster changes.Farm plots are not growingGrowth may depend on dungeon time and an eligible caretaker remaining at the settlement.P2
IIRoute orderExpeditionYour party cannot use, carry, fund, or sustain the next dungeon run.
Route order
What blocks the next descent?
01Dragging ointment, rations, or another stack moves the entire pile instead of a smaller amount.Split an item stack without moving the whole pileIn the playtest, hold Shift while dragging—not only when first clicking the stack.P002A settler has a fire, nature, or healing skill, but the combat skill stays unavailable or never appears usable.Magic skill is learned but unavailableA learned magic branch is not enough; the settler needs a compatible staff and its material chain.P003A settler has finished expeditions but no level-up button appears on the normal character panel.XP looks full, but the settler will not level upCheck XP on the portal screen, then return to the Goddess Statue with mana stones for the level-up interaction.P104The party has to return before reaching the intended room because its expedition supplies or recovery loop collapses.Party cannot stay in the dungeon long enoughTreat rations and camp supplies as pre-departure requirements; the exact Camp Fire interaction is not release-verified.P105Recruitment or settlement purchases need gold, but normal resource gathering does not increase the gold counter.You need gold for recruits or buildingDungeon valuables can be used for gold or sold to merchants; check the item action before selling resources blindly.P2
IIIWatch orderSurvivalFood, sleep, mood, or time is pulling the whole colony downward.
Official research screen · atmosphere onlyVerification tree
An answer unlocks only when all three branches connect.
- 01Current build
The action works in the live Early Access build.
- 02Two independent sources
Cause, action, and feedback agree across separate evidence.
- 03Search still fails the task
The live results still leave the player without a direct answer.