Most likely cause
Pre-release feedback suggests diet or consumption-policy mismatch can make stored food unusable to a settler. General scarcity and room quality may compound mood loss.
Primary lead: Steam food and mood discussion
Quick fix · Survival watch order
Symptom: Food storage is not empty, yet some settlers starve or mood continues falling.

Legacy test path—reconfirm every label and control in the EA build.
The settler consumes a permitted food and the hunger trend reverses. Mood may lag; do not claim the shortage is solved from inventory count alone.
Why this answer is still partial
Players discuss food shortage and settlement mood behavior.
An independent report describes settlers refusing available food because of consume-policy choices.
Official copy confirms food, shelter, and needs are core settlement systems.
