Why it happens
Pre-release feedback suggests diet or consumption-policy mismatch can make stored food unusable to a settler. General scarcity and room quality may compound mood loss.
Primary lead: Steam food and mood discussionQuick fix / Survival watch order
Symptom / what you seeFood storage is not empty, yet some settlers starve or mood continues falling.
Earlier report · live-build check needed · open primary source ↗

Pre-release feedback suggests diet or consumption-policy mismatch can make stored food unusable to a settler. General scarcity and room quality may compound mood loss.
Primary lead: Steam food and mood discussionTry these checks in the current Early Access build.
The settler consumes a permitted food and the hunger trend reverses. Mood may lag; do not claim the shortage is solved from inventory count alone.
What still needs checking
Players discuss food shortage and settlement mood behavior.
An independent report describes settlers refusing available food because of consume-policy choices.
Official copy confirms food, shelter, and needs are core settlement systems.
